// ==========================
// The Color-only pixel shader
// ==========================

// The pixel shader input structure
struct PS_INPUT
{
	float4 position : POSITION;
	float4 Color : COLOR0;	
};

// The pixel shader output structure
struct PS_OUTPUT
{
	float4 Color	: COLOR0;		// Output color of the pixel
};

// Our pixel shader
PS_OUTPUT FourthPixelShader(PS_INPUT In)
{
	PS_OUTPUT Result;
	
	Result.Color = In.Color;
	
	return Result;
}